
#ifndef CLIENTGAME_H
#define CLIENTGAME_H

#include <cstdlib>
#include <vector>
#include <ctime>
#include <string>
#include "ClientPlayer.h"
#include "ClientMoon.h"

using namespace std;

class ClientGame {

	public:	
		ClientGame(int playerId);
		void update(string updateString);
		ClientMoon * findMoon(int moonId);
		
		//lots more access methods
	private:
		int myPlayerId;
		vector<ClientMoon> * allMoons;
		vector<ClientPlayer> * allPlayers;				
};

#endif
